24 people. One flood. Jev chooses.
I gave 24 simulated people a town. Then I flooded it. Each person has their own memories, relationships and limited sight. Jev chooses whether they escape, help someone or look for family.
One private world per person.
Each character gets a separate request containing only their own observations, memory and available actions. Jev returns a typed choice and option probabilities. The game executes movement, helping and the consequences of the flood.
The close-ups show actual decisions and measured request timings. The wider shots follow the rising water, collapsed bridge and people reaching high ground. Request animations are reconstructed for the edit; the character inputs and responses come from the recorded run.
24 characters · 237 API calls · One toy scenario, not a general intelligence benchmark.
Scene guide and outcome
- 00:00–00:11: Meet the town, its 24 residents and the evacuation counters.
- 00:11–00:22: Mert chooses to help injured Kemal. Jev returns that choice at 60% probability.
- 00:22–00:38: Return to the town, then revisit Ada's choice to head for safety while her daughter is missing.
- 00:38–00:54: The bridge collapses. The flood advances while people reach the hill.
- 00:54–01:05: Noah chooses to help his son Eli, with water approaching.
- 01:05–01:25: Follow the full town through the end of the evacuation window.
- 01:25–01:32: 21 reached safety; Noah and Eli were lost; Ruth remained stranded. Three help actions and two family reunions.